
Coding and Robotics
What to Expect from CAPS Grade 3 Coding and Robotics
Grade 3 Coding and Robotics completes the Foundation Phase — building the most sophisticated early coding skills yet and preparing learners for the more structured programming of the Intermediate Phase. EdSoft's adaptive module ensures every learner finishes Grade 3 with genuine coding confidence.
Variables
Variables are introduced as a fundamental programming concept — a way of storing and manipulating information within a program. Learners use variables in block-based coding to create more flexible, dynamic programs.
Events and User Input
Event-driven programming — where a program responds to a user action or external trigger — is introduced in Grade 3. Learners create programs that respond to keyboard input, mouse clicks, and other events.
More Complex Algorithms
Grade 3 algorithms become more complex — multi-branch decisions, nested loops, and algorithms that combine multiple concepts challenge learners to think computationally with greater sophistication.
Robotics: Physical Computing
Grade 3 introduces basic physical computing — learners use unplugged and simple robotics activities to understand how programs control physical devices, connecting coding to the real world.
How EdSoft Supports CAPS Grade 3 Coding and Robotics
EdSoft's CAPS Grade 3 module completes the Foundation Phase coding journey through adaptive, progressive interactive content. Fully offline with real-time tracking.