Coding and Robotics

Coding and Robotics

Our CAPS Grade 3 Coding and Robotics module is perfect for Foundation Phase learners completing early coding — developing variables, events, and simple programs through block-based adaptive interactive learning.
Grade: Grade 3
Age: Ages 7–9
Curriculum: CAPS

What to Expect from CAPS Grade 3 Coding and Robotics

Grade 3 Coding and Robotics completes the Foundation Phase — building the most sophisticated early coding skills yet and preparing learners for the more structured programming of the Intermediate Phase. EdSoft's adaptive module ensures every learner finishes Grade 3 with genuine coding confidence.

Variables

Variables are introduced as a fundamental programming concept — a way of storing and manipulating information within a program. Learners use variables in block-based coding to create more flexible, dynamic programs.

Events and User Input

Event-driven programming — where a program responds to a user action or external trigger — is introduced in Grade 3. Learners create programs that respond to keyboard input, mouse clicks, and other events.

More Complex Algorithms

Grade 3 algorithms become more complex — multi-branch decisions, nested loops, and algorithms that combine multiple concepts challenge learners to think computationally with greater sophistication.

Robotics: Physical Computing

Grade 3 introduces basic physical computing — learners use unplugged and simple robotics activities to understand how programs control physical devices, connecting coding to the real world.

How EdSoft Supports CAPS Grade 3 Coding and Robotics

EdSoft's CAPS Grade 3 module completes the Foundation Phase coding journey through adaptive, progressive interactive content. Fully offline with real-time tracking.